About

About Pickleball Toronto

Pickleball Toronto was created to make it easier to find pickleball courts across the city.

All court information comes from the official City of Toronto website. I was looking for places to play pickleball with family and friends, but I found the official navigation difficult to use. So I created pickleball-toronto.ca to make this information easier to explore through a clean map, filters and a simple interface.

The data is refreshed regularly from the City of Toronto source.

This is an independent community project and is not affiliated with the City of Toronto.

If this project helps you, you can support it here:

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Official Pickleball Rules

A beginner-friendly guide

A concise summary of how a pickleball game works, with two practical examples — one in singles, one in doubles.

Note. These rules are summarized for learning purposes. For official play, refer to the latest official rulebook.

1. Goal of the game

Pickleball is a paddle sport played on a small (badminton-sized) court with a low net. Two players (singles) or four players (doubles) hit a perforated plastic ball back and forth using solid paddles. The first side to reach 11 points, winning by 2, wins the game.

2. Singles vs doubles

In singles, one player on each side. In doubles, two partners share each side. The court is the same size in both formats — 44 ft × 20 ft. Most rules are identical; the main differences are who is on the court and how the serve rotates.

3. Serving basics

  • Stand behind the baseline; both feet behind the line at contact.
  • Two legal serve types:
    • Volley serve: paddle below the wrist, ball contacted below the waist, with an upward arc.
    • Drop serve: drop the ball (no toss/throw), let it bounce, then hit it.
  • Serve diagonally cross-court; the ball must land beyond the non-volley zone in the opposite service area.
  • You get one serve attempt — there is no second serve.

4. Two-bounce rule

After the serve:

  1. The receiving side must let the serve bounce before returning it.
  2. The serving side must let the return bounce before hitting it.

Once those two bounces have happened (one on each side), players may volley (hit before the bounce) — provided they aren’t in the kitchen.

5. Non-volley zone (kitchen)

The non-volley zone, nicknamed the kitchen, is a 7-foot area on each side of the net.

  • You cannot volley (hit before the bounce) while any part of your body, paddle, or anything you’re wearing is touching the kitchen or the kitchen line.
  • You can step into the kitchen at any time to play a ball that has bounced.
  • Momentum counts: if you volley from outside the kitchen but your follow-through carries you into it, that’s a fault.

6. Scoring

  • Only the serving side scores. If the receiving side wins a rally, they get the serve, not a point.
  • Games are played to 11 points, win by 2. Some tournaments use 15 or 21.
  • Singles score is called as two numbers: Server – Receiver (e.g., “5–3”).
  • Doubles score is called as three numbers: Server – Receiver – Server # (1 or 2). At the very start of a game, the first server is designated “server 2” — only one server before the first side-out, to balance the advantage of serving first.
  • Server position by score:
    • Even score → serve from the right service court.
    • Odd score → serve from the left service court.
  • When the serving side wins a rally in doubles, the server switches sides with their partner before the next serve.

7. Faults

A fault ends the rally. The non-faulting side either gains the serve (if the serving side faulted) or scores a point (if the receiving side faulted).

Common faults:

  • Hitting the ball out of bounds.
  • Hitting the ball into the net (it doesn’t clear the net).
  • Volleying while standing in or touching the kitchen or the kitchen line.
  • Foot fault on serve (foot touching or crossing the baseline at contact).
  • Serving into the wrong service court.
  • Failing to let the ball bounce when required (two-bounce rule).
  • Hitting the ball twice on the same shot.

8. Winning a game

First side to 11 points wins, provided they lead by 2. If tied at 10–10, play continues until one side leads by 2 (e.g., 12–10, 13–11, …). Matches are usually best of three games; tournament formats may differ.

Example

9. Singles match — Kevin vs Antoine

  1. Score 0–0. Kevin’s score is 0 (even), so he serves from his right service court, diagonally to Antoine’s right service court.
  2. Antoine lets the serve bounce, then returns. Kevin lets the return bounce, then plays. Now both sides may volley (outside the kitchen).
  3. Kevin wins the rally → Kevin scores. Score: 1–0.
  4. Kevin’s score is now 1 (odd), so he serves from the left, diagonally to Antoine’s left service court.
  5. Rally. Antoine wins → side-out. No point is awarded (only the serving side scores).
  6. Antoine now serves. His score is 0 (even) → from his right.
  7. Play continues. First player to 11 (winning by 2) wins the game.

The score is announced as Server – Receiver, e.g., “1–0”.

Example

10. Doubles match — Alexia & Gemma vs Kevin & Antoine

  1. Score 0–0–2. Alexia serves first — at the start of a game the first server is designated server 2, so only one server before the first side-out.
  2. Alexia stands in her right service court, Gemma on the left. Kevin (right) and Antoine (left) are receiving.
  3. Alexia serves diagonally to Kevin’s right service court. Kevin lets it bounce, returns. Alexia or Gemma lets it bounce, returns. Two-bounce rule satisfied.
  4. Alexia & Gemma win the rally → score 1–0–2. Alexia and Gemma switch sides. Alexia now serves from the left.
  5. Alexia & Gemma lose a rally → side-out (because Alexia is server 2 by the start-of-game rule). No point is awarded.
  6. Now Kevin & Antoine serve. The player on the right service court serves first — say Kevin (server 1). Score from their perspective: 0–1–1.
  7. Kevin serves from his right. If they win, score becomes 1–1–1; Kevin and Antoine swap sides; Kevin serves again from the left. If they lose, the serve passes to Antoine (server 2), who serves from his current position. Score: 1–1–2.
  8. When server 2 also loses a rally → side-out, the other team gets the serve. Play continues until a team reaches 11 (winning by 2).

Reading the score: Server team’s points – Receiving team’s points – Server 1 or 2. Only the serving team switches positions when they score; the receiving team stays put.

11. Official sources

For the authoritative wording, refer directly to the official rulebooks below.